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Old Jun 12, 2007, 01:34 AM // 01:34   #1
Lion's Arch Merchant
 
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Default Dervish Condition Skills

Thinking back to the preview event, I remember there was a vimway dervish build. I thought about remaking such a build (Without Victory Is Mine naturally since the nerf ) However I realised that the conditions did not last a long time. Theres mystic corruption, but thats an enchant. A lot of the skills require them to end for the conditions to happen ( Some inflict conditions cast and end ) And I wasn't waiting 30 seconds for a enchant to end to give off condition pressure.

I believe the skills that cause conditions in the dervish line are lacking, and need to be looked at.

[skill]Aura of Thorns[/skill]
I like this skill fine...

[skill]Dust Cloak[/skill]
I like this skill the way it is. Maybe drop the recharge to 12.

[skill]Staggering Force[/skill]
Reduce to 5 energy.

[skill]Heart of Holy Flame[/skill]
Reduce to 5 energy.

[skill]Mystic Corruption[/skill]
Make this a skill. 15 energy, 0 cast time and a recharge of 15. For 10 seconds, Conditions you apply last 12...50% longer.

[skill]Grenth's Fingers[/skill]
Reduce recharge to 12 seconds.

[skill]mystic sandstorm[/skill]
Reduce energy cost to 5 energy. Lose all Enchantments. For each Enchantment removed in this way, all nearby foes are struck for 10...30 earth damage (maximum 130 damage) and you lose 4...3 energy for each enchantment lost.

Constructive criticism is appreciated. Maybe you think otherwise? Something looks to imba to you? Mention it please.
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Old Jun 12, 2007, 10:21 AM // 10:21   #2
Forge Runner
 
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back in the preview event there was derway, which was INSANELY overpowered.

it used those enchants and then [skill]signet of pious light[/skill] or [skill]contemplation of purity[/skill] to get rid of them and chain them for massive AOE damage.

All those skills are fine, surely, they are not of many use in normal derv builds, but lowering the energy for example will lead to massive spamming again.

Dervs can still inflict deep wound/cripple fairly easy, they aren't ment to be mass condition machines.
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Old Jun 14, 2007, 09:49 PM // 21:49   #3
Wilds Pathfinder
 
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most of those skills also did 100+dmg and had 5 sec recharges as well. all those enchantments are fine as is. maybe a slight change to recharges to increase the DPS of this type of dervish build but it will never be viable in anything other then PvE, RA and TA.
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Old Jun 15, 2007, 06:15 AM // 06:15   #4
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Guild: Alliance of Anguish [aOa]
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Never say "never"

Guilty confession: I played a "Demon" during the preview and it was quite fun actually. It would be nice to see enchant spamming dervs revived...just not so they are overpowered. I think buffing the enchants would be a good thing. there is no need to reduce the cost though, as you can use Arcane Zeal or Pious renewal to keep your spamming up and running. A lower recycle on some of the enchants (not 5 seconds; thats too fast) would be a fair compromise and add something back to the class...and to diversity too.

GGs
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Old Jun 16, 2007, 05:09 PM // 17:09   #5
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I am not saying change it to 5 seconds... in Alpha testing it was 5sec recharges. I'd like to see a 10-12 sec recharge on all those dervish enchantments and a 10 sec recharge placed on Mystic sandstorm and Vital Boon as well as watchful intervention.
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